Карта сайта Kansoftware
НОВОСТИУСЛУГИРЕШЕНИЯКОНТАКТЫ
Разработка программного обеспечения

boost/asio/detail/reactive_socket_sendto_op.hpp

Boost , ,

Boost C++ Libraries

...one of the most highly regarded and expertly designed C++ library projects in the world. Herb Sutter and Andrei Alexandrescu, C++ Coding Standards

boost/asio/detail/reactive_socket_sendto_op.hpp

//
// detail/reactive_socket_sendto_op.hpp
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Copyright (c) 2003-2016 Christopher M. Kohlhoff (chris at kohlhoff dot com)
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
#ifndef BOOST_ASIO_DETAIL_REACTIVE_SOCKET_SENDTO_OP_HPP
#define BOOST_ASIO_DETAIL_REACTIVE_SOCKET_SENDTO_OP_HPP
#if defined(_MSC_VER) && (_MSC_VER >= 1200)
# pragma once
#endif // defined(_MSC_VER) && (_MSC_VER >= 1200)
#include <boost/asio/detail/config.hpp>
#include <boost/asio/detail/addressof.hpp>
#include <boost/asio/detail/bind_handler.hpp>
#include <boost/asio/detail/buffer_sequence_adapter.hpp>
#include <boost/asio/detail/fenced_block.hpp>
#include <boost/asio/detail/reactor_op.hpp>
#include <boost/asio/detail/socket_ops.hpp>
#include <boost/asio/detail/push_options.hpp>
namespace boost {
namespace asio {
namespace detail {
template <typename ConstBufferSequence, typename Endpoint>
class reactive_socket_sendto_op_base : public reactor_op
{
public:
  reactive_socket_sendto_op_base(socket_type socket,
      const ConstBufferSequence& buffers, const Endpoint& endpoint,
      socket_base::message_flags flags, func_type complete_func)
    : reactor_op(&reactive_socket_sendto_op_base::do_perform, complete_func),
      socket_(socket),
      buffers_(buffers),
      destination_(endpoint),
      flags_(flags)
  {
  }
  static bool do_perform(reactor_op* base)
  {
    reactive_socket_sendto_op_base* o(
        static_cast<reactive_socket_sendto_op_base*>(base));
    buffer_sequence_adapter<boost::asio::const_buffer,
        ConstBufferSequence> bufs(o->buffers_);
    return socket_ops::non_blocking_sendto(o->socket_,
          bufs.buffers(), bufs.count(), o->flags_,
          o->destination_.data(), o->destination_.size(),
          o->ec_, o->bytes_transferred_);
  }
private:
  socket_type socket_;
  ConstBufferSequence buffers_;
  Endpoint destination_;
  socket_base::message_flags flags_;
};
template <typename ConstBufferSequence, typename Endpoint, typename Handler>
class reactive_socket_sendto_op :
  public reactive_socket_sendto_op_base<ConstBufferSequence, Endpoint>
{
public:
  BOOST_ASIO_DEFINE_HANDLER_PTR(reactive_socket_sendto_op);
  reactive_socket_sendto_op(socket_type socket,
      const ConstBufferSequence& buffers, const Endpoint& endpoint,
      socket_base::message_flags flags, Handler& handler)
    : reactive_socket_sendto_op_base<ConstBufferSequence, Endpoint>(socket,
        buffers, endpoint, flags, &reactive_socket_sendto_op::do_complete),
      handler_(BOOST_ASIO_MOVE_CAST(Handler)(handler))
  {
  }
  static void do_complete(io_service_impl* owner, operation* base,
      const boost::system::error_code& /*ec*/,
      std::size_t /*bytes_transferred*/)
  {
    // Take ownership of the handler object.
    reactive_socket_sendto_op* o(static_cast<reactive_socket_sendto_op*>(base));
    ptr p = { boost::asio::detail::addressof(o->handler_), o, o };
    BOOST_ASIO_HANDLER_COMPLETION((o));
    // Make a copy of the handler so that the memory can be deallocated before
    // the upcall is made. Even if we're not about to make an upcall, a
    // sub-object of the handler may be the true owner of the memory associated
    // with the handler. Consequently, a local copy of the handler is required
    // to ensure that any owning sub-object remains valid until after we have
    // deallocated the memory here.
    detail::binder2<Handler, boost::system::error_code, std::size_t>
      handler(o->handler_, o->ec_, o->bytes_transferred_);
    p.h = boost::asio::detail::addressof(handler.handler_);
    p.reset();
    // Make the upcall if required.
    if (owner)
    {
      fenced_block b(fenced_block::half);
      BOOST_ASIO_HANDLER_INVOCATION_BEGIN((handler.arg1_, handler.arg2_));
      boost_asio_handler_invoke_helpers::invoke(handler, handler.handler_);
      BOOST_ASIO_HANDLER_INVOCATION_END;
    }
  }
private:
  Handler handler_;
};
} // namespace detail
} // namespace asio
} // namespace boost
#include <boost/asio/detail/pop_options.hpp>
#endif // BOOST_ASIO_DETAIL_REACTIVE_SOCKET_SENDTO_OP_HPP

Статья boost/asio/detail/reactive_socket_sendto_op.hpp раздела может быть полезна для разработчиков на c++ и boost.




Материалы статей собраны из открытых источников, владелец сайта не претендует на авторство. Там где авторство установить не удалось, материал подаётся без имени автора. В случае если Вы считаете, что Ваши права нарушены, пожалуйста, свяжитесь с владельцем сайта.



:: Главная :: ::


реклама


©KANSoftWare (разработка программного обеспечения, создание программ, создание интерактивных сайтов), 2007
Top.Mail.Ru

Время компиляции файла: 2024-08-30 11:47:00
2025-05-20 19:28:02/0.0033650398254395/0